GorewoodGames

An experimental browser games studio

GorewoodGames

Small, strange games from the deep woods — every one of them playable in a browser tab.

Six titles · No installs · No accounts · Nothing to download

The Portfolio

Six games, ready to play

Everything here runs in a browser — no launcher, no install. Some are finished; the ones marked early access are still moving.

The Royal Inbox key art Available now

The Royal Inbox

The goose mayor would like a word.

One petition, three decrees, twenty-five decisions to a reign. Fine the moon and it starts paying in tides; hire a dragon and it wants a quarterly review. Your council advises you honestly, partially, and entirely in its own interest.

  • Narrative
  • Decision game
  • TypeScript
Play
Timberwolf key art Early access

Timberwolf

Nothing you kill will level you up.

Werewolves drop no experience. Only trees do, so leveling means breaking away from the pack to chop. The same wood also fuels your lantern, and the lantern is how far you can see. Drop a tree on a wolf; ten minutes to dawn.

  • Horde survival
  • Roguelite
  • Canvas 2D
Play
Blueshifted key art Early access

Blueshifted

Closing speed is your damage stat.

A top-down roguelite where the Doppler shift is the combat system: fly at something to hit harder, away to hit softer, with a warp drive that doubles as dash, shield and battering ram. Underneath runs an eight-map campaign told through intercepted comms chatter, while your ship computer keeps filing the whole thing as a hazard bonus.

  • Shooter
  • Roguelite
  • PixiJS
Abduction Run key art On itch.io

Abduction Run

Hunger is your health bar.

Fly a saucer over farmland and suburbs and beam up anything that moves. One meter is your score, your fuel and your hull at once, and it drains constantly — feed or fall out of the sky. Live cargo pays double, which is the whole argument against shooting.

  • Action roguelike
  • Open world
  • three.js
Play itch.io
Logarithmic key art Available now

Logarithmic

A survival game about logs. All of them.

Walk the woods in first person and chop. Every axe upgrade doubles your damage; six seconds later the forest quietly doubles its hit points to match. Twenty-two tiers, an idle economy underneath, and a prestige button that hands you a stone axe again.

  • Idle
  • First-person
  • three.js
Play
Volatile State key art Early access

Volatile State

Build the force. Write the doctrine. Watch it fail.

You never drive. You build three vehicles, write the rules they follow, then watch a deterministic battle unfold through their incomplete picture of it. The debrief shows where the plan broke, and the same seed lets you run it again.

  • Autobattler
  • Tactics
  • Simulation
Play

The Studio

Small studio, strange catalogue

Gorewood is one person with a lifelong itch to make games, finally scratching it. Every title here started as a question — what if XP grew out of the ground? — and got built far enough to find out.

Some got finished. Some are still being figured out in public. That's the arrangement. All of them are built for the open web — one URL, no launcher, no account, no download. Open a tab and it starts.

The catalogue leans deadpan: horror that keeps a straight face, comedy that never explains the joke, and systems left honest enough to break in interesting ways.

  • 6games at launch
  • 0installers
  • 100%runs in the browser